Gaming Schedule

Norwescon 37: Elegance and Entropy | April 17–20, 2014

Norwescon Gaming

This list is current as of April 18, 2014.

Open Gaming

Drop in to the Rotunda and check out what’s happening! It’s always changing, so every trip is a mystery!

Scheduled Gaming

This is an overview of what types of games will be held when and where. For the full game listing, please see the day-by-day listings.

Scheduled Gaming
All Ages
Maxi’s Ballroom
Noon–9pm Thursday; 9am–8pm Friday/Saturday; 9am–2pm Sunday

Come on up to scheduled gaming at Maxi’s. We’ve got great games going all weekend, with our game masters and some pros! Don’t forget to come sign up in advance! During this time block our whole room is all ages.

Scheduled Gaming
Adult 21+
Maxi’s Ballroom
9pm–2am Thursday; 9pm–2am Friday/Saturday

Come see the seedier side of gaming during our adults only block! Racier, more violent, and generally uncensored! We’ve got great games going all weekend, with our game masters and some pros! Don’t forget to come sign up in advance! During this time block our main room is 21+.

Scheduled Gaming
All Ages
Maxi’s Salon
Noon–9pm Thursday, 9am–8pm Friday/Saturday; 9am–2pm Sunday

Come on up and check out the dealer demos running this year in the Salon. Play before you buy, and buy at your gaming table.

Scheduled Gaming
Youth/All Ages
Maxi’s Salon
9pm–2am Thursday

Come check out our youth gaming space! All ages are welcome but this section is specifically aimed at and run by the younger part of our community! We’ve got great games going all weekend, with our game masters and some pros! Don’t forget to come sign up in advance! During this time block the Salon ONLY is all ages.

Scheduled Gaming
Youth/All Ages
Cascade 13
9pm–2am Friday/Saturday

Come check out our youth gaming space! All ages are welcome but this section is specifically aimed at and run by the younger part of our community! We’ve got great games going all weekend, with our game masters and some pros! Don’t forget to come sign up in advance! During this time block the Cascades ONLY is all ages.

Scheduled Gaming Day-By-Day

Daily listings for all scheduled games at Norwescon! You can jump directly to Thursday, Friday, Saturday, or Sunday.

Please note: Pathfinder Society Scenarios are for 4-6 players. All characters must be PFS-legal, and you must have all chronicles and additional resources for your character. PFS-approved pregenerated characters may be used if there are available seats at the table.

Thursday

DEALER DEMOS
DM: Chris from Game Matrix
Players: mixed
12pm-8pm DROP IN

DEALER DEMOS DROP IN games include Eldrich Horror, Takenoko, Dominion, Citadels, Death Angel, Eclipse, Dominant Species, Legendary, 7 Wonders, Kingsburg, Cthulhu LLC, Flashpoint Firerescue, Castle Panic, Ingenious, Powergrid, Bloodbowl Team Manager and many more! I’ll also be demoing DBA (De Bellis Antiquitatis) which is a 15mm historical quick play war game. DBA has been around since the 80′s and is a fast fun and easy rule set that has a global following.

DEALER DEMOS
DM: Go To Games
Players: mixed
12pm-8pm DROP IN

Destination: Neptune releasing in June from Griggling Games. Steve Jackson Games: Castellan, Zombie Dice, Munchkin (and themed varieties), Chez Geek (and themed varieties). Atlas Games: Gloom, Cthulhu Gloom, Murder of Crows, Once Upon A Time, Passport Game Studios, Tokaido (and expansion), Voodoo Mania, Tasty Minstrel Games, Dungeon Roll, Dungeon Roll Exp 1, Wildfire, Poo: The Card Game, Nuts!. Signal fire Studios: Building An Elder God. Cheapass Games: Unexploded Cow, Deadwood Studios, Veritas, Fish Cook, Captain Treasure Boots. Looney Labs: Fluxx The Board Game, Choose One!, Loonacy, Fluxx (and themed varieties), Seven Dragons, Ice Dice, Treehouse, Are You the Werewolf?. Asmodee Editions: Dixit (and expansions), Jungle Speed (and themed varieties), 7 Wonders (and expansions), Takenoko, Rampage, Phantoms vs. Phantoms, Monster Chase, Zombie Kidz.

Artemis Spaceship Bridge Simulator
DM: James Ballard
Players: 6
1pm-3pm

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

Realms Fantasy
DM: Michael Miller
Players: 8
2pm-6pm
Neverwhen
DM: Dustin Gross
Players: 6
2pm-6pm

Welcome to the world of Neverwhen. Neverwhen is a Campaign setting (Using Paizo’s popular The Pathfinder Roleplaying Game) that allows players and game masters to take items and/or characters from any d20 setting and use them in their own campaign. In addition, a storyline is provided that allows the easy inclusion of your campaign into the Neverwhen universes. We are doing demos of this new Pathfinder setting. Pre-Generated characters are available. The demos consists of several different scenarios selected based on the player’s interest. All of the scenarios reflect the ability to combine different genres within the adventure.

The Glass River Rescue
DM: Jake Sorton
Players: 6
3pm-9pm

A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society’s divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.

The Wardstone Patrol
DM: Greg Schraub
Players: 6
3pm-9pm

All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border’s many fortresses and outposts. With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort, both to protect its own interests and to prevent the onrushing tide of demonic attackers from plunging the entire Inner Sea region into chaos. On one such ward stone patrol, however, the party may find itself facing an enemy of an entirely different nature.

Library of the Lion
DM: Paul Young
Players: 6
3pm-9pm

Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. Even the lauded Kitharodian Academy’s texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor’s past victories so that Mendev might benefit from the discovery. Content in “Library of the Lion” also contributes directly to the ongoing storylines of the Cheliax, Grand Lodge, and Taldor factions.

Ghost Stories
DM: Andrew Purvis
Players: 4
4pm-5pm

Hang with your Taoist monk buddies and work together fighting the evil forces of an undead general. Marvel at the grace of Hopping Vampires! Feel the life drained from your body as the hordes close in! Whether it ends with the thrill of victory or the soul-crushing destruction of all life, you’ll have fun fighting the good fight.

SPANC
DM: Marcus Evenstar
Players: 4
4pm-6pm

Committing capers, taking loot and keeping the pool-boy – all in day’s work for Space Pirate Amazon Ninja Catgirls! Fast-paced fun & mayhem, fully illustrated by Phil Foglio

Ogre
DM: Marcus Evenstar
Players: NA
4pm-2am

This classic game of future tank warfare has been kickstarted to a new level of awesome. Now three times larger with 3-D Ogres & buildings, full color maps, and hundreds of GEVs, Tanks, Missile Tanks, Infantry, etc. Play the original scenarios for Ogre / GEV to prepare yourself for the challenges of Exercise M or an Invasion of Things From Beyond. Freeplay! Players come and go and the game keeps running! No schedule, will be running all the time! The DM will be handing out Ogre swag at undisclosed times so come check it out!

Munchkin Legends
DM: Marcus Evenstar
Players: 6
6pm-8pm

Munchkin enter the world of Classic Western myth and legend! Crush every foe you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Beware the Kraken!

Unwritten: Adventures in the Ages of MYST and Beyond
DM: Eleri Hamilton
Players: 5
6pm-9pm

What many of our most brilliant physicists have long suspected is, in fact, true: beyond our universe, there are limitless others in mind-boggling variety. But humanity had never realized that the secret to those worlds was beneath its feet. For ten millennia, the D’ni lived in great caverns, ignoring the savages on the surface. Using their linking books, they built an empire that spanned dimensions. Its glory was ended abruptly a few centuries ago, and their city has stood empty. Until now. Unwritten: Adventures in the Ages of MYST and Beyond combines the lush worlds and history of the Myst franchise of video games with the story-focused RPG mechanics of the Fate Core RPG system. Together, they create an RPG where players can explore all the worlds of D’ni, telling their own stories in an almost limitless background.

Otherworlds
DM: Mike Frantz
Players: 8
6pm-11pm
Fantasy RPG Beta Test
DM: Michael Frantz
Players: 8
6pm-11pm
Port Godless
DM: Gabriel Smith-Dalrymple
Players: 6
9pm-2am

Few are as adept at fighting demons as the Riftwardens, an organization of spell casters dedicated to protecting the boundaries between the planes. Many are already committed to the Fifth Crusade in Mendev and are unable to assist the Pathfinders directly in the society’s upcoming expedition into the Worldwound, but if the Pathfinders assist the Riftwardens elsewhere, perhaps a small number of the mages might be free to return the favor. Unfortunately, this means entering the godless nation Rahadoum, where several Riftwardens have recently disappeared. Content in “Port Godless” also contributes directly to the ongoing storylines of the Cheliax, Osirion, and Qadira factions.

The Confirmation
DM: Drew Wood
Players: 6
9pm-2am

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates’ future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents. This scenario is an introduction to the Pathfinder Society, and unlike most PFS scenarios can be repeated for credit on a new level 1 character.

The Infernal Vault
DM: Jake Sorton
Players: 6
9pm-2am

A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family’s long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.

The Stolen Heir
DM: Louis Manko Levite
Players: 6
9pm-2am

The Mendevian Crusade draws heavily on the Pathfinder Society’s resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father’s goodwill and support in upcoming endeavors.

(Back to the top)

Friday

DEALER DEMOS
DM: Chris from Game Matrix
Players: mixed
9am-8pm DROP IN

DEALER DEMOS DROP IN games include Eldritch Horror, Takenoko, Dominion, Citadels, Death Angel, Eclipse, Dominant Species, Legendary, 7 Wonders, Kingsburg, Cthulhu LLC, Flashpoint Fire rescue, Castle Panic, Ingenious, Powergrid, Bloodbowl Team Manager and many more! I’ll also be demoing DBA (De Bellis Antiquitatis) which is a 15mm historical quick play war game. DBA has been around since the 80′s and is a fast fun and easy rule set that has a global following.

DEALER DEMOS
DM: Go To Games
Players: mixed
9am-8pm DROP IN

Destination: Neptune releasing in June from Griggling Games. Steve Jackson Games: Castellan, Zombie Dice, Munchkin (and themed varieties), Chez Geek (and themed varieties). Atlas Games: Gloom, Cthulhu Gloom, Murder of Crows, Once Upon A Time, Passport Game Studios, Tokaido (and expansion), Voodoo Mania, Tasty Minstrel Games, Dungeon Roll, Dungeon Roll Exp 1, Wildfire, Poo: The Card Game, Nuts!. Signalfire Studios: Building An Elder God. Cheapass Games: Unexploded Cow, Deadwood Studios, Veritas, Fish Cook, Captain Treasure Boots. Looney Labs: Fluxx The Board Game, Choose One!, Loonacy, Fluxx (and themed varieties), Seven Dragons, Ice Dice, Treehouse, Are You the Werewolf?. Asmodee Editions: Dixit (and expansions), Jungle Speed (and themed varieties), 7 Wonders (and expansions), Takenoko, Rampage, Phantoms vs. Phantoms, Monster Chase, Zombie Kidz.

Ghost Stories
DM: Andrew Purvis
Players: 4
10am-11am

Hang with your Taoist monk buddies and work together fighting the evil forces of an undead general. Marvel at the grace of Hopping Vampires! Feel the life drained from your body as the hordes close in! Whether it ends with the thrill of victory or the soul-crushing destruction of all life, you’ll have fun fighting the good fight.

Munchkin Conan
DM: Marcus Evenstar
Players: 6
10am-12pm

What is good in Life? – To kill the monsters and take their stuff! Now the munchkins can challenge the world in company with THE Barbarian! Wield the Sword of the Phoenix, poison your foes with Black Lotus and wreck the tavern, all in the name of Leveling Up!

The Confirmation
DM: Paul Young
Players: 6
10am-3pm

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates’ future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents. This scenario is an introduction to the Pathfinder Society, and unlike most PFS scenarios can be repeated for credit on a new level 1 character.

You Have What You Hold
DM: Nathan Peever
Players: 6
10am-3pm

As an act of retribution, an enemy of the society begins hiring river pirates to waylay Pathfinder boats bound for the crusader nation of Mendev. Unless the Pathfinders can track down the party responsible and put an end to their piracy, the raids may spell the doom of the society’s ambitions to the north. Content in “You Have What You Hold” also contributes directly to the ongoing storyline of the Sczarni faction.

Library of the Lion
DM: Larry Smith
Players: 6
10am-3pm

Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. Even the lauded Kitharodian Academy’s texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor’s past victories so that Mendev might benefit from the discovery. Content in “Library of the Lion” also contributes directly to the ongoing storylines of the Cheliax, Grand Lodge, and Taldor factions.

Destiny of the Sands-Part 1 (A Bitter Bargain)
DM: Ryan Flannery
Players: 6
10am-3pm

Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up-that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand. “A Bitter Bargain” is the first scenario in the three-part Destiny of the Sands campaign arc. It is followed by Scenario #5-15 Destiny of the Sands-Part 2 “Race to Seeker’s Folly” and Scenario #5-16 Destiny of the Sands-Part 3 “Sanctum of the Sages.” All three chapters are intended to be played in order. Content in “A Bitter Bargain” also contributes directly to the ongoing storylines of the Osirion, Qadira, and Sczarni factions.

Chez Geek
DM: Marcus Evenstar
Players: 6
12pm-2pm

Award-winning game of modern room-mates, all looking for enough slack for the weekend. Attend events, score drugs, buy stuff, look for nooky, watch TV or stop others from doing the same. Just remember, you can’t kick them out, they live here!

Betrayal at the House on the Hill
DM: William Cohen
Players: 6
12pm-2pm
Neverwhen
DM: Dustin Gross
Players: 6
12pm-3pm

Welcome to the world of Neverwhen. Neverwhen is a Campaign setting (Using Paizo’s popular The Pathfinder Roleplaying Game) that allows players and game masters to take items and/or characters from any d20 setting and use them in their own campaign. In addition, a storyline is provided that allows the easy inclusion of your campaign into the Neverwhen universes. We are doing demos of this new Pathfinder setting. Pre-Generated characters are available. The demos consists of several different scenarios selected based on the player’s interest. All of the scenarios reflect the ability to combine different genres within the adventure.

Titan Tactics
DM: Imbalanced Games
Players: 2
12pm-7pm DROP IN

Dealer Demo, games will be on DROP IN BASIS: Titans Tactics is a fast-paced 2 player skirmish board game designed to deliver deep strategy in 30 minutes or less. Lead Factions of Dragons, Angels, Pirates, Monsters, or Undead Soldiers into battle against your opponent in a race to become the most powerful Titan.

Factions contain six Champions, each with unique skills and abilities. Every game Players choose three of the six to fight in the arena. Champions can take and deal damage but cannot be killed, and zero sum scoring determines the winner. Clever and tactical use of their Champions will allow a player to claim victory.

Players manage their Champions’ abilities via their hand of Skill Cards, spending them to sling fireballs, backstab their enemies, charge their foes, and teleport with ease. With no random elements, tactical play shines though. Thinking and planning ahead is highly rewarded.

Titans Tactics comes complete with the 5 Factions’ 30 Champions ready to be lead into battle, along with the arena board, Skill Cards, and tokens needed to get in and get playing.

Duration: Game is designed to run in 30 minutes or less. Demos usually run a little longer as we explain the rules and players get up to speed 45mins or so.

Ogre
DM: Marcus Evenstar
Players: NA
12pm-2am

Freeplay! Players come and go and the game keeps running! No schedule, will be running all the time! The DM will be handing out Ogre swag at undisclosed times so come check it out! This classic game of future tank warfare has been kickstarted to a new level of awesome. Now three times larger with 3-D Ogres & buildings, full color maps, and hundreds of GEVs, Tanks, Missile Tanks, Infantry, etc. Play the original scenarios for Ogre / GEV to prepare yourself for the challenges of Exercise M or an Invasion of Things From Beyond. Freeplay! Players come and go and the game keeps running! No schedule, will be running all the time! The DM will be handing out Ogre swag at undisclosed times so come check it out!

Artemis Spaceship Bridge Simulator
DM: James Ballard
Players: 6
1pm-3pm

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

James Bond 007 RPG
DM: Andrew Purvis
Players: 8
1pm-530pm

A signal sent to all stations of the Australian Defense Force on the 5th of November read simply, “Remember, Remember.” Now you must investigate a possible gunpowder plot down under. Parliament is not due in session for a couple of weeks, but Voxhaul is taking no chances. Can you trace the roots of this international intrigue? Live the life of a cinematic spy in the Victory Games RPG from the 80s. Characters provided, no training needed.

Time Wars RPG
DM: TBA- reserved by Bijhan Valibeigi
Players: 5
1pm-8pm

RPG scenarios run by their creators

Time Wars RPG
DM: TBA- reserved by Bijhan Valibeigi
Players: 5
1pm-8pm

RPG scenarios run by their creators

Munchkin Bites
DM: Marcus Evenstar
Players: 6
2pm-4pm

The munchkins got all angsty and now they’re stalking through the halls of a horrible haunted house. They’ve become vampires, werewolves, changeling and mummies but they’re still killing the other monsters and taking their stuff.

Realms Fantasy
DM: Michael Miller
Players: 8
2pm-6pm
Zombicide
DM: William Cohen
Players: 6
2:30pm-5:30pm
Neverwhen
DM: Dustin Gross
Players: 6
3pm-6pm

Welcome to the world of Neverwhen. Neverwhen is a Campaign setting (Using Paizo’s popular The Pathfinder Roleplaying Game) that allows players and game masters to take items and/or characters from any d20 setting and use them in their own campaign. In addition, a storyline is provided that allows the easy inclusion of your campaign into the Neverwhen universes. We are doing demos of this new Pathfinder setting. Pre-Generated characters are available. The demos consists of several different scenarios selected based on the player’s interest. All of the scenarios reflect the ability to combine different genres within the adventure.

Fate of the Fiend
DM: Greg Schraub
Players: 6
3pm-8pm

Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium’s collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? “Fate of the Fiend” is the spiritual sequel to “Fingerprints of the Fiend” and “Fury of the Fiend,” though the scenarios can be played in any order. Content in “Fate of the Fiend” also contributes to the ongoing storyline of the Cheliax faction.

The Traitor’s Lodge
DM: Tony Lindman
Players: 6
3pm-8pm

During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion. Content in “The Traitor’s Lodge” also contributes to the ongoing storyline of the Grand Lodge faction.

Destiny of the Sands-Part 2 (Race to Seeker’s Folly)
DM: Ryan Flannery
Players: 6
3pm-8pm

The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? “Race to Seeker’s Folly” is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Scenario #5-12 Destiny of the Sands-Part 1 “A Bitter Bargain” and is followed by Scenario #5-16 Destiny of the Sands-Part 3 “Sanctum of the Sages.” All three chapters are intended to be played in order. Content in “Race to Seeker’s Folly” also contributes directly to the ongoing storyline of the Osirion faction.

Weapon in the Rift
DM: Paul Young
Players: 6
3pm-8pm

Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders-a task complicated by their pushing past enemy lines. Content in “Weapon in the Rift” also contributes directly to the ongoing storyline of the Silver Crusade faction.

MADNESS
DM: Torrie Fields
Players: 2 or 4
4pm-4:30pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

Star Munchkin
DM: Marcus Evenstar
Players: 6
4pm-6pm

The munchkins have left the dungeon and now are in orbit, rampaging through the Space Station, killing the monsters, and taking their stuff. And, instead of backstabbing your buddy, you can throw him out an airlock!

Evolution
DM: Steve Jensen
Players: 6
4pm-6pm

Billions of years of struggling for food… Billions of years of evading carnivores… Billions of years of adapting to a changing environment… This is EVOLUTION. A new card game where your choices determine which species survive, which ones thrive, and which ones will forever disappear from the face of our beautiful blue planet. In Evolution, players do the work of nature by putting species into play and evolving them trait by trait to help them survive in a changing environment. There are two threats that players have to deal with for their species: starvation and getting eaten by carnivores.

Traveler RPG
DM: Craig McKinney
Players: 8
4pm-8pm

I don’t think we’re in Kansas anymore

MADNESS
DM: Torrie Fields
Players: 2 or 4
4:30pm-5pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Torrie Fields
Players: 2 or 4
5pm-5:30pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Torrie Fields
Players: 2 or 4
5:30pm-6pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

Munchkin Pathfinder
DM:
Players: 6
6pm-8pm

This world is full of ancient relics, dusty tombs, scheming gods, fantastic treasure and goblins… mobs of goblins. What it needs now is healthy dose of Munchkin to make sure everything gets killed and looted properly!

7 Wonders
DM: William Cohen
Players: 6
6pm-8pm
Otherworlds
DM: Mike Frantz
Players: 8
6pm-11pm

The game is fantasy/science fiction oriented, with a strong tendency towards weird science. This is NOT a steampunk genre game. I will be able to supply character sheets and dice for the players, so they would not have to bring anything to the game.

Fantasy RPG Beta Test
DM: Michael Frantz
Players: 8
6pm-11pm
Village
DM: William Cohen
Players: 6
6:30pm-8:30pm
Lifeboat
DM: Andrew Purvis
Players: 6
7pm-8pm

It’s like Gilligan’s Island, except people are mean, self-centered survivalists. And there’s no island. No, you and some other survivors of an ill-fated oceanic cruise are stuck together. Your great love and most hated rival are among the crowd. Do you have what it takes to come out ahead by the time you reach land? Survival not required for victory.

Elder Sign
DM: William Cohen
Players: 6
8:30pm-10:30pm
Kingsburg
DM: William Cohen
Players: 6
8:30pm-10:30pm
MADNESS
DM: Tyler Kennedy
Players: 2 or 4
9pm-9:30pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

Port Godless
DM: Louis Manko Levite
Players: 6
9pm-2am

Few are as adept at fighting demons as the Riftwardens, an organization of spell casters dedicated to protecting the boundaries between the planes. Many are already committed to the Fifth Crusade in Mendev and are unable to assist the Pathfinders directly in the society’s upcoming expedition into the Worldwound, but if the Pathfinders assist the Riftwardens elsewhere, perhaps a small number of the mages might be free to return the favor. Unfortunately, this means entering the godless nation Rahadoum, where several Riftwardens have recently disappeared. Content in “Port Godless” also contributes directly to the ongoing storylines of the Cheliax, Osirion, and Qadira factions.

The Glass River Rescue
DM: Drew Wood
Players: 6
9pm-2am

A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society’s divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.

Destiny of the Sands-Part 3 (Sanctum of the Sages)
DM: Greg Schraub
Players: 6
9pm-2am

Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages’ hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians’ power if they are to preserve a millennia-old organization and Osirion’s past. “Sanctum of the Sages” is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Scenario #5-12 Destiny of the Sands-Part 1 “A Bitter Bargain” and Scenario #5-15 Destiny of the Sands-Part 2 “Race to Seeker’s Folly.” All three chapters are intended to be played in order. Content in “Sanctum of the Sages” also contributes directly to the ongoing storyline of the Osirion faction.

Where Mammoths Dare Not Tread
DM: Jake Sorton
Players: 6
9pm-2am

Despite several promising developments on the front lines, it’s increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from the west. What it might gain in ease of use, the society lacks in an established basecamp, so the PCs must travel to the Realm of the Mammoth Lords to win over the locals and secure a beachhead-all without falling prey to the area’s powerful megafauna, savage demons, and relentless barbarian tribes.

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
9:30pm-10pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
10pm-10:30pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
10:30pm-11pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

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Saturday

DEALER DEMOS
DM: Chris from Game Matrix
Players: mixed
9am-8pm DROP IN

DEALER DEMOS DROP IN games include Eldritch Horror, Takenoko, Dominion, Citadels, Death Angel, Eclipse, Dominant Species, Legendary, 7 Wonders, Kingsburg, Cthulhu LLC, Flashpoint Fire rescue, Castle Panic, Ingenious, Powergrid, Bloodbowl Team Manager and many more! I’ll also be demoing DBA (De Bellis Antiquitatis) which is a 15mm historical quick play war game. DBA has been around since the 80′s and is a fast fun and easy rule set that has a global following.

DEALER DEMOS
DM: Go To Games
Players: mixed
9am-8pm DROP IN

Destination: Neptune releasing in June from Griggling Games. Steve Jackson Games: Castellan, Zombie Dice, Munchkin (and themed varieties), Chez Geek (and themed varieties). Atlas Games: Gloom, Cthulhu Gloom, Murder of Crows, Once Upon A Time, Passport Game Studios, Tokaido (and expansion), Voodoo Mania, Tasty Minstrel Games, Dungeon Roll, Dungeon Roll Exp 1, Wildfire, Poo: The Card Game, Nuts!. Signalfire Studios: Building An Elder God. Cheapass Games: Unexploded Cow, Deadwood Studios, Veritas, Fish Cook, Captain Treasure Boots. Looney Labs: Fluxx The Board Game, Choose One!, Loonacy, Fluxx (and themed varieties), Seven Dragons, Ice Dice, Treehouse, Are You the Werewolf?. Asmodee Editions: Dixit (and expansions), Jungle Speed (and themed varieties), 7 Wonders (and expansions), Takenoko, Rampage, Phantoms vs. Phantoms, Monster Chase, Zombie Kidz.

Castellan
DM: Marcus Evenstar
Players: 4
10am-12pm

With every play, the castle grows, walls & towers forming courtyards. Each turn, you decide how many cards to spend and where to place them. Build the greatest courtyards you can but don’t hand your opponent a chance to build a better one!

Evolution
DM: Steve Jensen
Players: 6
10am-12pm

Billions of years of struggling for food… Billions of years of evading carnivores… Billions of years of adapting to a changing environment… This is EVOLUTION. A new card game where your choices determine which species survive, which ones thrive, and which ones will forever disappear from the face of our beautiful blue planet. In Evolution, players do the work of nature by putting species into play and evolving them trait by trait to help them survive in a changing environment. There are two threats that players have to deal with for their species: starvation and getting eaten by carnivores.

The Confirmation
DM: Dorothy Lindman
Players:
10am-3pm

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates’ future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents. This scenario is an introduction to the Pathfinder Society, and unlike most PFS scenarios can be repeated for credit on a new level 1 character.

You Have What You Hold
DM: Drew Wood
Players:
10am-3pm

As an act of retribution, an enemy of the society begins hiring river pirates to waylay Pathfinder boats bound for the crusader nation of Mendev. Unless the Pathfinders can track down the party responsible and put an end to their piracy, the raids may spell the doom of the society’s ambitions to the north. Content in “You Have What You Hold” also contributes directly to the ongoing storyline of the Sczarni faction.

Glories of the Past-Part 1 (Halls of Dwarven Lore)
DM: Paul Young
Players:
10am-3pm

The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least visited settlements in the land, at least by non-dwarves. Nevertheless, the Pathfinder Society has been invited to assist in the excavation of a forgotten ruin within the large underground complex. What the fearless adventurers stand to find within could be the greatest discovery of the Age of Lost Omens, something sure to immortalize all involved in the pages of the Pathfinder Chronicles for ever more. But the ruins under Janderhoff aren’t the end of the Pathfinders’ journey; rather they illuminate a treacherous path ahead, from the familiar land of Varisia into much more dangerous territory.

The Stolen Heir
DM: Rick Halvorsen
Players:
10am-3pm

The Mendevian Crusade draws heavily on the Pathfinder Society’s resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father’s goodwill and support in upcoming endeavors.

MADNESS
DM: Torrie Fields
Players: 2 or 4
11am-11:30am

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

Unwritten: Adventures in the Ages of MYST and Beyond
DM: Eleri Hamilton
Players:
11am-2pm

What many of our most brilliant physicists have long suspected is, in fact, true: beyond our universe, there are limitless others in mind-boggling variety. But humanity had never realized that the secret to those worlds was beneath its feet. For ten millennia, the D’ni lived in great caverns, ignoring the savages on the surface. Using their linking books, they built an empire that spanned dimensions. Its glory was ended abruptly a few centuries ago, and their city has stood empty. Until now. Unwritten: Adventures in the Ages of MYST and Beyond combines the lush worlds and history of the Myst franchise of video games with the story-focused RPG mechanics of the Fate Core RPG system. Together, they create an RPG where players can explore all the worlds of D’ni, telling their own stories in an almost limitless background.

MADNESS
DM: Torrie Fields
Players: 2 or 4
11:30am-12pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Torrie Fields
Players: 2 or 4
12pm-12:30pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

Munchkin Apocalypse
DM: Marcus Evenstar
Players: 6
12pm-2pm

Finally, every natural & unnatural disaster has happened or is about to. You are a rugged survivor in a world full of people and things that want your stuff. Can you level up enough to rescue the world or just escape when the Seventh Seal is broken?

Neverwhen
DM: Dustin Gross
Players: 6
12pm-3pm

Welcome to the world of Neverwhen. Neverwhen is a Campaign setting (Using Paizo’s popular The Pathfinder Roleplaying Game) that allows players and game masters to take items and/or characters from any d20 setting and use them in their own campaign. In addition, a storyline is provided that allows the easy inclusion of your campaign into the Neverwhen universes. We are doing demos of this new Pathfinder setting. Pre-Generated characters are available. The demos consists of several different scenarios selected based on the player’s interest. All of the scenarios reflect the ability to combine different genres within the adventure.

AD&D
DM: Michael Maughan
Players:
12pm-4pm
Titan Tactics
DM: Imbalanced Games
Players: 2
12pm-7pm DROP IN

Dealer Demo, games will be on DROP IN BASIS: Titans Tactics is a fast-paced 2 player skirmish board game designed to deliver deep strategy in 30 minutes or less. Lead Factions of Dragons, Angels, Pirates, Monsters, or Undead Soldiers into battle against your opponent in a race to become the most powerful Titan.

Factions contain six Champions, each with unique skills and abilities. Every game Players choose three of the six to fight in the arena. Champions can take and deal damage but cannot be killed, and zero sum scoring determines the winner. Clever and tactical use of their Champions will allow a player to claim victory.

Players manage their Champions’ abilities via their hand of Skill Cards, spending them to sling fireballs, backstab their enemies, charge their foes, and teleport with ease. With no random elements, tactical play shines though. Thinking and planning ahead is highly rewarded.

Titans Tactics comes complete with the 5 Factions’ 30 Champions ready to be lead into battle, along with the arena board, Skill Cards, and tokens needed to get in and get playing.

Duration: Game is designed to run in 30 minutes or less. Demos usually run a little longer as we explain the rules and players get up to speed 45mins or so.

MADNESS
DM: Torrie Fields
Players: 2 or 4
12:30pm-1pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

Artemis Spaceship Bridge Simulator
DM: James Ballard
Players: 6
1pm-3pm

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

James Bond 007 RPG
DM: Andrew Purvis
Players: 8
1pm-5:30pm

A signal sent to all stations of the Australian Defense Force on the 5th of November read simply, “Remember, Remember.” Now you must investigate a possible gunpowder plot down under. Parliament is not due in session for a couple of weeks, but Voxhaul is taking no chances. Can you trace the roots of this international intrigue? Live the life of a cinematic spy in the Victory Games RPG from the 80s. Characters provided, no training needed.

Illuminati
DM: Marcus Evenstar
Players: 6
2pm-4pm

This award-winning game reveals what you’ve always suspected – secret conspiracies are everywhere! THEY really are out to get you so you’d better get them first. Become a Secret Master and take over the world using the Post Office, Nuclear Power Companies, the FBI and Goldfish Fanciers…

Evolution
DM: Steve Jensen
Players: 6
2pm-4pm

Billions of years of struggling for food… Billions of years of evading carnivores… Billions of years of adapting to a changing environment… This is EVOLUTION. A new card game where your choices determine which species survive, which ones thrive, and which ones will forever disappear from the face of our beautiful blue planet. In Evolution, players do the work of nature by putting species into play and evolving them trait by trait to help them survive in a changing environment. There are two threats that players have to deal with for their species: starvation and getting eaten by carnivores.

Realms Fantasy
DM: Michael Miller
Players: 8
2pm-6pm
MADNESS
DM: Torrie Fields
Players: 2 or 4
3pm-3:30pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

Neverwhen
DM: Dustin Gross
Players: 6
3pm-6pm

Welcome to the world of Neverwhen. Neverwhen is a Campaign setting (Using Paizo’s popular The Pathfinder Roleplaying Game) that allows players and game masters to take items and/or characters from any d20 setting and use them in their own campaign. In addition, a storyline is provided that allows the easy inclusion of your campaign into the Neverwhen universes. We are doing demos of this new Pathfinder setting. Pre-Generated characters are available. The demos consists of several different scenarios selected based on the player’s interest. All of the scenarios reflect the ability to combine different genres within the adventure.

Glories of the Past-Part 2 (The Price of Friendship)
DM: Gabriel Smith-Dalrymple
Players:
3pm-8pm

The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While an expedition could easily be dispatched to the orc capital of Urgir, the Decemvirate urges caution to ensure success. Thus, a team of Pathfinders must seek out a guide in the Varisian orc city of Urglin. Can they navigate the treacherous city of denizens who wouldn’t mind seeing them dead, or will the orcs’ Second Home be the site of their final mission?

The Glass River Rescue
DM: Drew Wood
Players:
3pm-8pm

A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society’s divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.

Day of the Demon
DM: Greg Schraub
Players:
3pm-8pm

The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism before the Age of Lost Omens. The Pathfinders’ task is simple: clear the abandoned manor of any remaining threats before the Blakroses move in. Unfortunately, the estate hasn’t sat empty as long as the Blakroses think it has, and its recent inhabitants were anything but the devil-worshipers who originally built the manor. Note: This scenario was previously released as #4-EX.

The Frostfur Captives
DM: Jake Sorton
Players:
3pm-8pm

Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.

MADNESS
DM: Torrie Fields
Players: 2 or 4
3:30pm-4pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Torrie Fields
Players: 2 or 4
4pm-4:30pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

Munchkin Booty
DM: Marcus Evenstar
Players: 6
4pm-6pm

Avast, ye scurvy dogs! Here be rich treasures, ripe for the’ plunderin”’! Now ye can kill the’ monsters, steal the’ loot and make your buddy walk the plank. ARRR!

Evolution
DM: Steve Jensen
Players: 6
4pm-6pm

Billions of years of struggling for food… Billions of years of evading carnivores… Billions of years of adapting to a changing environment… This is EVOLUTION. A new card game where your choices determine which species survive, which ones thrive, and which ones will forever disappear from the face of our beautiful blue planet. In Evolution, players do the work of nature by putting species into play and evolving them trait by trait to help them survive in a changing environment. There are two threats that players have to deal with for their species: starvation and getting eaten by carnivores.

A’ier (Rules Light)
DM: Robert Towell
Players: 6
4pm-8pm

Post Apocalypse fantasy

MADNESS
DM: Torrie Fields
Players: 2 or 4
4:30pm-5pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Torrie Fields
Players: 2 or 4
5pm-5:30pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Torrie Fields
Players: 2 or 4
5:30pm-6pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

Munchkin Zombies
DM: Marcus Evenstar
Players: 6
6pm-8pm

The munchkins are back from the dead and they want BRAINS! along with all that loot. Whether they’re Atomic, Voodoo, or Plague zombies, they’re kicking in doors, killing monsters, gathering loot and BRAINS!!!

Otherworlds
DM: Mike Frantz
Players: 8
6pm-11pm

The game is fantasy/science fiction oriented, with a strong tendency towards weird science. This is NOT a steampunk genre game. I will be able to supply character sheets and dice for the players, so they would not have to bring anything to the game.

Fantasy RPG Beta Test
DM: Michael Frantz
Players: 8
6pm-11pm
MADNESS
DM: Torrie Fields
Players: 2 or 4
6pm-6:30pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Torrie Fields
Players: 2 or 4
6:30pm-7pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
9pm-9:30pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

A’ier (Rules Light)
DM: Boyce Towell
Players: 6
9pm-1am

High Fantasy

Glories of the Past-Part 3 (The Secrets Stones Keep)
DM: Greg Schraub
Players:
9pm-2am

Deep beneath the orc city of Urgir in the Hold of Belkzen lie the ruins of the ancient dwarven Sky Citadel of Koldukar, where awaits what could be the greatest discovery of the Age of Lost Omens: confirmation of the location of one of the lost Sky Citadels, built by the dwarves in their earliest days on the surface of Golarion. But reaching their destination won’t be easy for the Pathfinders, and only the most skilled will survive Urgir and the terrors guarding the dwarves’ long-abandoned secrets. Can they uncover the location of the lost Sky Citadel, or will the Pathfinders suffer the same fate as Koldukar—defeat at the hands of ruthless orcs and centuries of decay under the earth?

The Elven Entanglement
DM: Gabriel Smith-Dalrymple
Players:
9pm-2am

Nearly every nation has contributed to the Mendevian Crusade, but few are willing to send additional aid to assist the Pathfinder Society directly. Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of the finest demon-hunters in Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the depths of Tanglebriar, or will they become the latest casualties of Treerazer’s domain?

The Traitor’s Lodge
DM: Louis Manko Levite
Players:
9pm-2am

During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion. Content in “The Traitor’s Lodge” also contributes to the ongoing storyline of the Grand Lodge faction.

The Confirmation
DM: Rick Halvorsen
Players:
9pm-2am

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates’ future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents. This scenario is an introduction to the Pathfinder Society, and unlike most PFS scenarios can be repeated for credit on a new level 1 character.

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
9:30pm-10pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
10pm-10:30pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
10:30pm-11pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

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Sunday

Titan Tactics
DM: Imbalanced Games
Players: 2
9am-2pm DROP IN

Dealer Demo, games will be on DROP IN BASIS: Titans Tactics is a fast-paced 2 player skirmish board game designed to deliver deep strategy in 30 minutes or less. Lead Factions of Dragons, Angels, Pirates, Monsters, or Undead Soldiers into battle against your opponent in a race to become the most powerful Titan.

Factions contain six Champions, each with unique skills and abilities. Every game Players choose three of the six to fight in the arena. Champions can take and deal damage but cannot be killed, and zero sum scoring determines the winner. Clever and tactical use of their Champions will allow a player to claim victory.

Players manage their Champions’ abilities via their hand of Skill Cards, spending them to sling fireballs, backstab their enemies, charge their foes, and teleport with ease. With no random elements, tactical play shines though. Thinking and planning ahead is highly rewarded.

Titans Tactics comes complete with the 5 Factions’ 30 Champions ready to be lead into battle, along with the arena board, Skill Cards, and tokens needed to get in and get playing.

Duration: Game is designed to run in 30 minutes or less. Demos usually run a little longer as we explain the rules and players get up to speed 45mins or so.

DEALER DEMOS
DM: Chris from Game Matrix
Players: mixed
9am-2pm DROP IN

DEALER DEMOS DROP IN games include Eldritch Horror, Takenoko, Dominion, Citadels, Death Angel, Eclipse, Dominant Species, Legendary, 7 Wonders, Kingsburg, Cthulhu LLC, Flashpoint Fire rescue, Castle Panic, Ingenious, Powergrid, Bloodbowl Team Manager and many more! I’ll also be demoing DBA (De Bellis Antiquitatis) which is a 15mm historical quick play war game. DBA has been around since the 80′s and is a fast fun and easy rule set that has a global following.

DEALER DEMOS
DM: Go To Games
Players: mixed
9am-2pm DROP IN

Destination: Neptune releasing in June from Griggling Games. Steve Jackson Games: Castellan, Zombie Dice, Munchkin (and themed varieties), Chez Geek (and themed varieties). Atlas Games: Gloom, Cthulhu Gloom, Murder of Crows, Once Upon A Time, Passport Game Studios, Tokaido (and expansion), Voodoo Mania, Tasty Minstrel Games, Dungeon Roll, Dungeon Roll Exp 1, Wildfire, Poo: The Card Game, Nuts!. Signalfire Studios: Building An Elder God. Cheapass Games: Unexploded Cow, Deadwood Studios, Veritas, Fish Cook, Captain Treasure Boots. Looney Labs: Fluxx The Board Game, Choose One!, Loonacy, Fluxx (and themed varieties), Seven Dragons, Ice Dice, Treehouse, Are You the Werewolf?. Asmodee Editions: Dixit (and expansions), Jungle Speed (and themed varieties), 7 Wonders (and expansions), Takenoko, Rampage, Phantoms vs. Phantoms, Monster Chase, Zombie Kidz.

Settlers of Cataan Tournament
John Murphy, Alan Bond
Players: ?
10am–?

Come join us in the Rotunda for a Settlers of Cataan Tournament, Sunday at 10 am in the Rotunda. The tourney will have three rounds. First two rounds will be base game. Rankings will be determine the leaders table, who will play Cities & Knights. Winner will receive a membership to NWC38.

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
10am-10:30am

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

The Confirmation
DM: Jake Sorton
Players:
10am-3pm

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates’ future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents. This scenario is an introduction to the Pathfinder Society, and unlike most PFS scenarios can be repeated for credit on a new level 1 character.

The Blakros Matrimony
DM: Tony Lindman
Players:
10am-3pm

The eldest daughter of the prominent Blakros family is set to wed an influential Hellknight, and the Pathfinder Society is invited to the festivities. Dressed for a wedding befitting royalty, a team of Pathfinders attend the ceremony on behalf of the Decemvirate, but will their presence ultimately strengthen the Society’s relationship with the influential Blakroses, or will events at the wedding bring the already tenuous alliance to a breaking point?

Rise of the Goblin Guild
DM: Greg Schraub
Players:
10am-3pm

When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
10:30am-11am

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
11am-11:30am

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
11:30am-12pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
12pm-12:30pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

Artemis Spaceship Bridge Simulator
DM: James Ballard
Players: 6
12pm-2pm

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

Munchkin Request
DM: Marcus Evenstar
Players: 8
12pm-3pm

It’s late in the con but you still want more Munchkin? Okay, I’ll bring all my decks and we’ll play whatever you want!

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
12:30pm-1pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
1pm-1:30pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

MADNESS
DM: Tyler Kennedy
Players: 2 or 4
1:30pm-2pm

In the game of MADNESS, the Madness Virus has been released upon the population turning everyone into blood-thirsty zombies and it’s up to you to find the antidote formula. Match your formula of ingredients to the Madness formula before your opponent matches theirs, but be careful – nothing stays the same in Madness and you can lose just as quickly as you can win. Play fast and think faster in this addictive and fun card game for 2 or 4 players.

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