Games Schedule
Player sign up for Scheduled Games is open! To sign-up to play in a game, you will need to register on Warhorn. Online sign-ups will be available until April 4. After that you can sign-up in person at the convention. We will be adding new games as we go, so please check at the convention for the most current list of available games.
Thursday
Rotunda 1
2–3 p.m.
2–3 p.m.
Machi Koro is a fast-paced game. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that any player owns, they get the effect of that building. Build your economy and become the wealthiest land developer on the island. Card Game. 2–3 players.
Minimum age: Preteen (8+). Max players: 3. GM: Christina N
Rotunda 1
2–3 p.m.
2–3 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 1
3–4 p.m.
3–4 p.m.
A rousing round of the deck-building game Dominion. Each player starts with a small deck containing a few weak cards and takes turns using them to purchase more cards with different and more powerful abilities in hopes of acquiring the most victory points by the end of the game. Card Game. 2–3 players.
Minimum age: Teen (13+). Max players: 3. GM: David N
Rotunda 1
3–4 p.m.
3–4 p.m.
Machi Koro is a fast-paced game. Each player wants to develop the city on their own terms and complete all landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that any player owns, they get the effect of that building. Build your economy and become the wealthiest land developer on the island. Card Game. 2–3 players.
Minimum age: Preteen (8+). Max players: 3. GM: Christina N
Rotunda 1
3–4 p.m.
3–4 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 1
4–5 p.m.
4–5 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 2
4–6:30 p.m.
4–6:30 p.m.
Pick your favorite superhero and let’s wreck some villains together in FFG’s amazing co-op LCG! Use one of my smash-up style hero/aspect trial decks or bring your own custom deck. The difficulty can easily be adjusted for the experience level of the group. Every session is planned to be against a different villain and scenario, so you won’t get bored if you join more than one session. Card Game. Up to 3 players.
Minimum age: Teen (13+). Max players: 3. GM: John R
Rotunda 1
5–7 p.m.
5–7 p.m.
A deeply atmospheric cooperative game about social psychology. It’s the dead of winter, there are zombies at the gates of your colony, and you’re running out of food and resources. Can you survive until spring? Be warned, some people might not have the group’s best interests at heart. 3–4 players.
Minimum age: Adult (18+). Max players: 4. GM: David N
Rotunda 1
5–7 p.m.
5–7 p.m.
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. (One Munchkin item only.) Board Game. Up to 5 players.
Minimum age: Teen (13+). Max players: 5. GM: Christina N
Rotunda 1
6–10 p.m.
6–10 p.m.
Wonder abounds! The Pathfinder Society’s vaults have suddenly received a huge treasure trove of precious items from around the world and beyond. Much remains mysterious about these objects, from their origins to the reason the trove’s original owner was so desperate to be rid of it. A group of novice agents has the opportunity to explore the trove’s wonders for themselves, but not all is as it seems. After being drawn into an otherworldly realm, they must use their wits and fight to escape with their lives! Intro: Year of Boundless Wonder is the introduction to the plot of the Year of Boundless Wonder. This scenario presents treasures, characters, and themes that will feature in Year 4’s metaplot, and so it is a natural starting point for players looking to jump into the action. Pathfinder Roleplaying Game (2nd Edition). 2–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Maxi’s Salon
7–10 p.m.
7–10 p.m.
Witch: Fated Souls is a modern, dark fantasy game where you play a witch who sold their soul to a demon for power. Yet you have a chance to outwit your demon through the magic you have learned. In this demo, we’ll cover setting, game mechanics, run through a short adventure, and explain how magic works. Content warning: strong occult themes, potential conversation about abusive relationships (a.k.a. the demon). Witch: Fated Souls role-playing game (2nd edition). 2–5 players.
Minimum age: Adult (18+). Max players: 5. GM: Monte Lin
Rotunda 2
8–10 p.m.
8–10 p.m.
The bar is closing, and one taxi remains. Let drunk the race begin! Board Game. 2–5 players.
Minimum age: Preteen (8+). Max players: 5. GM: Juniper M
Rotunda 2
10–11 p.m.
10–11 p.m.
In pre-WW2 Germany, Liberals and Fascists square off in an intrigue-filled parliament. Board Game. 5–9 players.
Minimum age: Preteen (8+). Max players: 9. GM: Christina N
Rotunda 2
11–12 a.m.
11–12 a.m.
In pre-WW2 Germany, Liberals and Fascists square off in an intrigue-filled parliament. Board Game. 5–9 players.
Minimum age: Preteen (8+). Max players: 9. GM: Christina N
Rotunda 2
12 a.m.–1 a.m.
12 a.m.–1 a.m.
In pre-WW2 Germany, Liberals and Fascists square off in an intrigue-filled parliament. Board Game. 5–9 players.
Minimum age: Preteen (8+). Max players: 9. GM: Christina N
Friday
Rotunda 1
10 a.m.–Noon
10 a.m.–Noon
A deeply atmospheric cooperative game about social psychology. It’s the dead of winter, there are zombies at the gates of your colony, and you’re running out of food and resources. Can you survive until spring? Be warned, some people might not have the group’s best interests at heart. 3–4 players.
Minimum age: Adult (18+). Max players: 4. GM: David N
Rotunda 1
10–11 a.m.
10–11 a.m.
Your job is to take over Tokyo Kaiju-style in this fun dice and card game. Board Game. 2–5 players.
Minimum age: Preteen (8+). Max players: 5. GM: Christina N
Rotunda 1
10–11 a.m.
10–11 a.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 1
10 a.m.–2 p.m.
10 a.m.–2 p.m.
A talkative skull with glowing eyes was among the many wonders that recently turned up in the Pathfinder Society’s vaults. Thanks to the Society’s efforts in the magic-rich city of Quantium, the skull has rediscovered her identity as an influential wizard and magical researcher whose spirit came to reside in her bony body after a magical mishap. She had been attempting to ritually protect herself from dangerous forces, and while her efforts did allow her to evade her pursuers for a time, they also left her true name in tatters. Can the Pathfinder Society help her piece together the mysteries waiting in her magical home before these forces return to steal her secrets? This adventure is the second part of the two-part Skull & Scroll metaplot arc in the Year of Boundless Wonder, which began with Pathfinder Society Scenario #4-05: The Arclord who Never Was. Pathfinder Roleplaying Game (2nd Edition). 2–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Michelle M
Rotunda 1
10 a.m.–Noon
10 a.m.–Noon
Venture-Captain Calisro Benarry has arranged transport to the pirate haven of Port Peril to contact Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved. It’s unlikely the PCs will be able to leave Port Perilous without throwing a few punches in a proper pub brawl! Pathfinder Roleplaying Game (2nd Edition). 2–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Mike G
Rotunda 2
10 a.m.–2 p.m.
10 a.m.–2 p.m.
Rumors of a white dragon have sent the town of Phandalin in the Sword Coast into disarray. Start your journey with this adventure from the Dungeons & Dragons Essentials Kit! Dungeons & Dragons 5th Edition. 2–6 players.
Minimum age: all ages. Max players: 6. GM: Earl I
Rotunda 1
11 a.m.–Noon
11 a.m.–Noon
Collect and trade resources to build up the island of Catan in this modern classic. 3 players.
Minimum age: Preteen (8+). Max players: 3. GM: Christina N
Rotunda 1
11 a.m.–Noon
11 a.m.–Noon
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 2
11 a.m.–4 p.m.
11 a.m.–4 p.m.
You and a bunch of other superpowered vigilantes are set on a mission by a mysterious informant to kill the infamous gangster and supervillain Jackfist. Fate Core role-playing game. 3–6 players.
Minimum age: Teen (13+). Max players: 6. GM: Juniper M
Maxi’s Salon
Noon–2 p.m.
Noon–2 p.m.
Role-playing game. This is a science-fiction movie/TV mash-up. Role-playing game. 2–6 players.
Minimum age: all ages. Max players: 6. GM: Sean D
Maxi’s Salon
Noon–4 p.m.
Noon–4 p.m.
The Zentraedi are attacking Earth, and you are at the front lines at Macross island! Palladium system role-playing game. 2–4 players.
Minimum age: Teen (13+). Max players: 4. GM: Richard J
Rotunda 1
Noon–2:30 p.m.
Noon–2:30 p.m.
Pick your favorite superhero and let’s wreck some villains together in FFG’s amazing co-op LCG! Use one of my smash-up style hero/aspect trial decks or bring your own custom deck. The difficulty can easily be adjusted for the experience level of the group. Every session is planned to be against a different villain and scenario, so you won’t get bored if you join more than one session. Card Game. Up to 3 players.
Minimum age: Teen (13+). Max players: 3. GM: John R
Maxi’s Salon
1–4 p.m.
1–4 p.m.
Roll like it’s 1981! Let’s have fun sneaking through some catacombs by flickering torchlight, tapping along with a 10-foot pole and ready to slay or run… We’ll be using the Old School Essentials ruleset, a reskinning of the classic 1980s Basic/Expert game. Vince will run a short dungeon-crawl adventure (most likely a home-brew with an evocative name as Ruins of Thoring Keep, The Caluromys Chambers, or Happy Fun Dungeon). He will have a couple of options available and will run for whoever shows. All are welcome. 2–5 players.
Minimum age: Teen (13+). Max players: 2–5. GM: Vance A
Rotunda 1
1–2 p.m.
1–2 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 1
1–3 p.m.
1–3 p.m.
In the frigid region known as The Crown of the World, people from diverse cultures and backgrounds must band together to survive the long nights of winter and deadly thaws of spring. The way of life of these frontier folk is now threatened by a serpentine creature that slips in during the dead of night and empties their nets of fish and their smoking racks of fresh meat. Unwilling to let this theft stand, the people of Aaminiut have placed a bounty on the creature known locally as the Whitefang Wyrm. Pathfinder Roleplaying Game (2nd Edition). 2–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Mike G
Rotunda 1
1–2 p.m.
1–2 p.m.
Splendor is a game of strategic card development in which you collect from four types of gems (chips) to purchase gem mines, trade routes, and shops in hopes of becoming the wealthiest merchant in Venice. Each building purchased adds to your wealth by providing a gem toward all future purchases, making investment pay off in the long run. The goal is to gain 15 prestige points by buying certain mines, shops, or collecting enough of the right buildings to attract a wealthy investor to your board. Card Game. 2–3 players.
Minimum age: All ages. Max players: 3. GM: David N
Maxi’s Salon
1:30–5:30 p.m.
1:30–5:30 p.m.
Winter’s Daughter. The lost tomb of a valiant knight once betrothed to a princess of the winter fey has been rediscovered. What secrets lie within its murky depths? The veil between the fey and mortal realms grows thin… This is an old-school dungeon crawl. The rules are based on both the old BX (Basic D&D) and AD&D 1st editions. You will need to play carefully and cautiously to survive. Each player will be provided with a pre-generated level 1 character and a backup. Dungeons & Dragons: Old School Essentials. 3–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Steve B
Rotunda 1
2–3 p.m.
2–3 p.m.
Collect and trade resources to build up the island of Catan in this modern classic. 3 players.
Minimum age: Preteen (8+). Max players: 3. GM: Christina N
Rotunda 1
2–3 p.m.
2–3 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 1
2–2:30 p.m.
2–2:30 p.m.
Fluxx in Star Trek: The Next Generation clothing. Join Picard and the rest in saving the day, but don’t let Creepers like the Borg keep you down. Fluxx is the simplest card game ever, a game of constant change. Card game. 2–4 players.
Minimum age: All ages. Max players: 4. GM: David N
Rotunda 1
2:30–3 p.m.
2:30–3 p.m.
Fluxx in Star Trek: The Next Generation clothing. Join Picard and the rest in saving the day, but don’t let Creepers like the Borg keep you down. Fluxx is the simplest card game ever, a game of constant change. Card game. 2–4 players.
Minimum age: All ages. Max players: 4. GM: David N
Rotunda 1
3–4 p.m.
3–4 p.m.
A rousing round of the deck-building game Dominion. Each player starts with a small deck containing a few weak cards and takes turns using them to purchase more cards with different and more powerful abilities in hopes of acquiring the most victory points by the end of the game. Card Game. 2–3 players.
Minimum age: Teen (13+). Max players: 3. GM: David N
Grand 2
3–5 p.m.
3–5 p.m.
A live action version of Richard Garfield’s Robo Rally board game. Play in teams of two as programmer and robot trying to survive the obstacle course and beat other teams to the final flag. Single players welcome, no experience necessary. Great for families! 4–12 players.
Minimum age: All ages. Max players: 4–12. GM: Jessica B
Rotunda 1
3–5 p.m.
3–5 p.m.
Throw down with the most powerful game in the universe! Will you protect the secrets of Castle Grayskull as He-Man and his fabulous friends, or will you take the role of Skeletor and his cronies and crush those do-gooders beneath your feet? Board game. 1–4 players.
Minimum age: Teen (13+). Max players: 4. GM: John R
Rotunda 1
3–4 p.m.
3–4 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 1
3–7 p.m.
3–7 p.m.
A talkative skull with glowing eyes was among the many wonders that recently turned up in the Pathfinder Society’s vaults. Thanks to the Society’s efforts in the magic-rich city of Quantium, the skull has rediscovered her identity as an influential wizard and magical researcher whose spirit came to reside in her bony body after a magical mishap. She had been attempting to ritually protect herself from dangerous forces, and while her efforts did allow her to evade her pursuers for a time, they also left her true name in tatters. Can the Pathfinder Society help her piece together the mysteries waiting in her magical home before these forces return to steal her secrets? This adventure is the second part of the two-part Skull & Scroll metaplot arc in the Year of Boundless Wonder, which began with Pathfinder Society Scenario #4-05: The Arclord who Never Was. Pathfinder Roleplaying Game (2nd Edition). 2–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Michelle M
Maxi’s Salon
4–8 p.m.
4–8 p.m.
The Zentraedi are attacking Earth, and you are at the front lines at Macross island! Palladium system role-playing game. 2–4 players.
Minimum age: Teen (13+). Max players: 4. GM: Richard J
Rotunda 1
4–5 p.m.
4–5 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 1
5–6 p.m.
5–6 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 1
5–7 p.m.
5–7 p.m.
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and its resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don’t let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins! Board Game. 3–5 players.
Minimum age: Teen (13+). Max players: 5. GM: TJ Phoenix
Rotunda 2
5–8 p.m.
5–8 p.m.
When your people arrived in this land a millennium past, they built underground strongholds. One fell to the red dragon Arnegax, its location lost in the mists of time. Arnegax has not been seen for a century, and now adventurers have found his dungeon. Who knows what ancient treasures it might hold? Simple rules will be taught, with brick minifigures representing the pre-generated player characters, using the Serpents & Strongholds setting of the Start Here role-playing game. 3–8 players.
Minimum age: Preteen (8+). Max players: 3–8. GM: Tim B
Maxi’s Salon
8–12 a.m.
8–12 a.m.
Enjoy a simple and fun game system, bust a ghost or three, and try not to die laughing! New players are encouraged, and pre-generated characters will be provided. Role-playing game. 3–6 players.
Minimum age: All ages. Max players: 6. GM: Ryan G
Rotunda 1
8–12 a.m.
8–12 a.m.
It’s time for a trip to the Grand Bazaar of Absalom! This thriving market hosts wondrous shops, whose proprietors are experts in a variety of wares. Having recently acquired a vast number of strange magic items, the Pathfinder Society needs groups of agents to visit the Grand Bazaar and exchange favors in order to better understand some of the treasures that have fallen into the Society’s hands. Thankfully, the Society’s new ally, Biglock, has a good idea of where to start! Pathfinder Roleplaying Game (2nd Edition). 2–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Michelle M
Rotunda 1
8–12 a.m.
8–12 a.m.
Heed the call for heroes! In this repeatable scenario, the players visit Port Valen and perform a series of deeds in and around the Forest of Trials to earn the approval of the forest guardian who maintains the portal to the Society’s newest Pathfinder Lodge. The scenario includes variable elements to ensure continued enjoyment for those who wish to play or run the adventure multiple times. Pathfinder Roleplaying Game (2nd Edition). 2–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Saturday
Maxi’s Salon
10 a.m.–2 p.m.
10 a.m.–2 p.m.
A two-part adventure involving getting into the Black Mountain and fighting through it (watch the movie Krull to get a good idea of the slayers). D&D 5th Edition. 3–6 players.
Minimum age: Teen (13+). Max players: 6. GM: Richard J
Rotunda 1
10 a.m.–Noon
10 a.m.–Noon
The time has arrived for you to unleash your evil scheme! However, your opponents have also decided this is their time to shine. Can you outwit them by unleashing their own do-goody heroes against them and show the world who is the most evil? Villainous is a Disney-themed hand-management game in which players vie to complete their objective before others, using actions to hamper opponent’s progress and further their own goals while dealing with their own pesky heroes. Great for intermediate-level adult board gamers with an affection for Disney movies. Kids are welcome, but it’s best for those who are engaged by problem-solving and patient enough to withstand setbacks in the flow of the game. All experience levels are welcome! Board game. 2–5 players.
Minimum age: Teen (13+). Max players: 5. GM: David M
Rotunda 1
10–11 a.m.
10–11 a.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 1
10 a.m.–2 p.m.
10 a.m.–2 p.m.
A Pathfinder Society initiate goes missing on their confirmation mission to become a fully fledged field agent. With no update on the initiate’s whereabouts, the Society assembles a group of initiates into a rare group confirmation in order to spearhead a rescue. It’s up to a new generation of heroes to save one of their own and potentially make a few big discoveries along the way! Pathfinder Roleplaying Game (2nd Edition). 2–6 players.
Minimum age: Preteen (8+). Max players: . GM: Michelle M
Rotunda 1
10 a.m.–2 p.m.
10 a.m.–2 p.m.
Catan: Explorers & Pirates includes five novel scenarios, each of which builds upon your previous experience. All are easy to learn, rich in character, and lots of fun. In each, you explore an unknown sea by ship and build settlements on the discovered islands. We will be running Scenario 5 (Explorers & Pirates), which incorporates all of these very rich new themes in a diverse and exciting campaign of bold exploration and piracy! Explore Catan! Board game. 3–5 players.
Minimum age: Teen (13+). Max players: 5. GM: TJ Phoenix
Rotunda 2
10 a.m.–1 p.m.
10 a.m.–1 p.m.
Witch: Fated Souls is a modern, dark fantasy game where you play a witch who sold their soul to a demon for power. Yet you have a chance to outwit your demon through the magic you have learned. In this demo, we’ll cover setting, game mechanics, run through a short adventure, and explain how magic works. Content warning: strong occult themes, potential conversation about abusive relationships (a.k.a. the demon). Witch: Fated Souls role-playing game (2nd edition). 2–5 players.
Minimum age: Adult (18+). Max players: 5. GM: Monte L
Rotunda 1
11 a.m.–Noon
11 a.m.–Noon
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 2
11 a.m.–6 p.m.
11 a.m.–6 p.m.
A spaceship bridge simulator! Take on the jobs of captain, helm, science, communication, engineering, and weapon control. Operate the ship together and defend the sector from evil aliens. Up to 5 players.
Minimum age: Preteen (8+). Max players: 5. GM:
Rotunda 2
11:30 a.m.–1 p.m.
11:30 a.m.–1 p.m.
Come find out what all the hype has been about! As an avid bird watcher, you seek to discover and attract the best birds to your wildlife preserve and become the most prestigious avian collector. Wingspan is a competitive engine-building board game with a very Zen nature about it. For anyone a fan of Terraforming Mars, Splendor, or Power Grid, this fits perfectly into the same gameplay type. Please note this event is intended for those who have never played before and there will be more events later for those familiar with the game. If there is a waitlist, please come by anyway in case of a no-show. Board Game. 2–7 players.
Minimum age: Teen (13+). Max players: 7. GM: David M
Rotunda 1
Noon–2:30 p.m.
Noon–2:30 p.m.
Pick your favorite superhero and let’s wreck some villains together in FFG’s amazing co-op LCG! Use one of my smash-up style hero/aspect trial decks or bring your own custom deck. The difficulty can easily be adjusted for the experience level of the group. Every session is planned to be against a different villain and scenario, so you won’t get bored if you join more than one session. Card Game. Up to 3 players.
Minimum age: Teen (13+). Max players: 3. GM: John R
Rotunda 1
Noon–2 p.m.
Noon–2 p.m.
The bar is closing, and one taxi remains. Let drunk the race begin! Board Game. 2–5 players.
Minimum age: Preteen (8+). Max players: 5. GM: Juniper M
Maxi’s Salon
1–4 p.m.
1–4 p.m.
Roll like it’s 1981! Let’s have fun sneaking through some catacombs by flickering torchlight, tapping along with a 10-foot pole and ready to slay or run… We’ll be using the Old School Essentials ruleset, a reskinning of the classic 1980s Basic/Expert game. Your GM will run a short dungeon-crawl adventure (most likely a home-brew with an evocative name as Ruins of Thoring Keep, The Caluromys Chambers, or Happy Fun Dungeon). He will have a couple of options available and run for whoever shows. All are welcome. 2–5 players.
Minimum age: Teen (13+). Max players: 2–5. GM: Vance A
Rotunda 1
1–2 p.m.
1–2 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 2
1–3 p.m.
1–3 p.m.
You’ve played the basic game, and now you want to see what else this game has to offer. Or maybe you’ve played with some of the expansions but want to try out the new Asia expansion. Come by, as the avian world has expanded, and utilize the best strategies for getting all the birds! For those familiar only with the base game, we can do a quick introduction to the expansions. If wait-listed, please stop by anyways in case of a no-show. Board Game. 2–7 players.
Minimum age: Teen (13+). Max players: 7. GM: David M
Maxi’s Salon
1:30–5:30 p.m.
1:30–5:30 p.m.
Winter’s Daughter. The lost tomb of a valiant knight once betrothed to a princess of the winter fey has been rediscovered. What secrets lie within its murky depths? The veil between the fey and mortal realms grows thin… This is an old-school dungeon crawl. The rules are based on both the old BX (Basic D&D) and AD&D 1st editions. You will need to play carefully and cautiously to survive. Each player will be provided with a pre-generated level 1 character and a backup. Dungeons & Dragons: Old School Essentials. 3–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Steve B
Rotunda 1
2–3 p.m.
2–3 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Maxi’s Salon
2:30–7:30 p.m.
2:30–7:30 p.m.
Dungeons & Dragons 5th Edition. A two-part adventure involving getting into the Black Mountain and fighting through it (watch the movie Krull to get a good idea of the slayers). Role-playing game. 3–6 players.
Minimum age: Teen (13+). Max players: 6. GM: Richard J
Rotunda 1
2:30–5 p.m.
2:30–5 p.m.
Sentinels of the Multiverse is a superhero-themed cooperative hand management game in which players join forces as heroes to combat a dastardly villain in a dynamic environment. This version is an update of the original game, revised with newer mechanics. This game will only be with new game characters. All experience levels welcome. The Rook City expansion will be also available. Board Game. 2–5 players.
Minimum age: Teen (13+). Max players: 5. GM: David M
Maxi’s Salon
3–7 p.m.
3–7 p.m.
Welcome, benders and non-benders alike! Join with other members of the Four Nations and begin a journey to seek balance. The starter set includes two adventures: we’ll play whichever the players prefer. Avatar Legends RPG. 2–8 players.
Minimum age: All ages. Max players: 8. GM: Ryan G
Cascade 13
3–5 p.m.
3–5 p.m.
A live action version of Richard Garfield’s Robo Rally board game. Play in teams of two as programmer and robot trying to survive the obstacle course and beat other teams to the final flag. Single players welcome, no experience necessary. Great for families! 4–12 players.
Minimum age: All ages. Max players: 4–12. GM: Jessica B
Rotunda 1
3–5 p.m.
3–5 p.m.
Throw down with the most powerful game in the universe! Will you protect the secrets of Castle Grayskull as He-Man and his fabulous friends, or will you take the role of Skeletor and his cronies and crush those do-gooders beneath your feet? Board game. 1–4 players.
Minimum age: Teen (13+). Max players: 4. GM: John R
Rotunda 1
3–4 p.m.
3–4 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 1
4–5 p.m.
4–5 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 1
5–7 p.m.
5–7 p.m.
In Dinosaur Island, dinos have been resurrected! Create the most thrilling park and then work to attract (and keep alive!) the most visitors each season that the park opens. Collect DNA and dino recipes to combine into new dinos! But make sure you save enough money to keep your creations from breaking free or life will… uh, find a way. Dinosaur Island is a humorous worker- and tile-placement game with a focus on set collections. Open to all experience levels. 2–5 players.
Minimum age: Teen (13+). Max players: 5. GM: David M
Rotunda 1
5–6 p.m.
5–6 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 2
5–8 p.m.
5–8 p.m.
It’s the late 23rd century in a galaxy where starships run on both magic and science, and a huge, derelict spacecraft is on a collision course with a colony. Traders, scavengers, and officers from the Star Explorers are on the way with a plan to salvage what they can and keep the ruined ship from destroying the colony. Simple rules will be taught, and brick minifigures will represent the pre-generated player characters, using the Star Ex setting of the Start Here role-playing game. 3–8 players.
Minimum age: preteen (8+). Max players: 3–8. GM: Tim B
Rotunda 1
7–9:30 p.m.
7–9:30 p.m.
Since the advent of dino parks, people have grown accustomed to them. Time to spice up your park with new additions, including water dinos! Totally Liquid was a BGG Golden Geek Expansion Nominee the year it came out and adds some very fun new components. This game is intended for those who are already very familiar (or at least very recently played) with the base game and want to try something new. Board Game. 2–5 players.
Minimum age: Teen (13+). Max players: 5. GM: David M
Rotunda 1
8–12 a.m.
8–12 a.m.
After following the signal from a magical key to a remote estate in Ustalav, the Pathfinder Society made contact with a truly unusual being as well as the mysterious Ardis Scholars. Yet the scholars are now in dire straits: Thanks to the machinations of a long-time foe of the Society, most of their members have been imprisoned in a flying castle tucked away in the Shadow Plane! It’s up to a group of veteran Pathfinder agents to mount a daring rescue. But those agents must tread carefully or the bizarre castle, infused with nightmares and otherworldly technology, will become their eternal prison. This adventure is the second part of the two-part Crystal Key metaplot arc in the Year of Boundless Wonder, following up on the events of Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory. Pathfinder Roleplaying Game (2nd Edition). 2–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Michelle M
Rotunda 1
8–12 a.m.
8–12 a.m.
A skull with glowing eyes is among the many objects that recently turned up in the Pathfinder Society’s vaults. None of the other objects are quite so talkative as this one! The Society isn’t sure who, or what, they are. Nonetheless, the skulls requests—no, insists—that the Society return them to their former glory at once! Grand Archivist Zarta Dralneen dispatches a group of Pathfinders to guide the skull around the city, hoping to learn the truth. See the world, they said. Simple research mission, they said. This adventure is the first part of the two-part Skull & Scroll metaplot arc in the Year of Boundless Wonder. Pathfinder Roleplaying Game (2nd Edition). 2–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 2
9–12 a.m.
9–12 a.m.
It’s the late 23rd century in a galaxy where starships run on both magic and science, and a huge, derelict spacecraft is on a collision course with a colony. Traders, scavengers, and officers from the Star Explorers are on the way with a plan to salvage what they can and keep the ruined ship from destroying the colony. Simple rules will be taught, and brick minifigures will represent the pre-generated player characters, using the Star Ex setting of the Start Here role-playing game. 3–8 players.
Minimum age: preteen (8+). Max players: 3–8. GM: Tim B
Sunday
Maxi’s Salon
10 a.m.–2 p.m.
10 a.m.–2 p.m.
Enjoy a simple and fun game system, bust a ghost or three, and try not to die laughing! New players are encouraged, and pre-generated characters will be provided. Role-playing game. 3–6 players.
Minimum age: All ages. Max players: 6. GM: Ryan G
Rotunda 1
10–11:30 a.m.
10–11:30 a.m.
The King has called the most prestigious glass artisans to adorn his palace windows. Will you become the most famous artisan with your efforts? Stained Glass of Sintra is a drafting, pattern-building, set collection game. Players who enjoy Kingdomino, Century A New World, or Sagrada will enjoy this. All experience levels are welcome. 2–5 players.
Minimum age: Teen (13+). Max players: 5. GM: David M
Rotunda 1
10 a.m.–12:30 p.m.
10 a.m.–12:30 p.m.
Pick your favorite superhero and let’s wreck some villains together in FFG’s amazing co-op LCG! Use one of my smash-up style hero/aspect trial decks or bring your own custom deck. The difficulty can easily be adjusted for the experience level of the group. Every session is planned to be against a different villain and scenario, so you won’t get bored if you join more than one session. Card Game. Up to 3 players.
Minimum age: Teen (13+). Max players: 3. GM: John R
Rotunda 1
10–11 a.m.
10–11 a.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 2
10 a.m.–2 p.m.
10 a.m.–2 p.m.
A powerful magical weapon was stolen en route to Waterdeep. The Lords’ Alliance has hired a band of adventurers to recover it. Players may use an existing character in tier 2 for this APL 8 game. Pregenerated characters available. D&D 5th Edition, Tier 2 (levels 5-10). 3–7 players.
Minimum age: Teen (13+). Max players: 7. GM: Sam S
Rotunda 1
11 a.m.–Noon
11 a.m.–Noon
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 1
11:30 a.m.–1 p.m.
11:30 a.m.–1 p.m.
The time has arrived for you to unleash your evil scheme! However, your opponents have also decided this is their time to shine. Can you outwit them by unleashing their own do-goody heroes against them and show the world who is the most evil? Villainous is a Disney-themed hand-management game in which players vie to complete their objective before others, using actions to hamper opponent’s progress and further their own goals while dealing with their own pesky heroes. Great for intermediate-level adult board gamers with an affection for Disney movies. Kids are welcome, but it’s best for those who are engaged by problem-solving and patient enough to withstand setbacks in the flow of the game. All experience levels are welcome! Board game. 2–5 players.
Minimum age: Teen (13+). Max players: 5. GM: David M
Rotunda 1
1–2 p.m.
1–2 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 1
1–2:30 p.m.
1–2:30 p.m.
Come find out what all the hype has been about! As an avid bird watcher, you seek to discover and attract the best birds to your wildlife preserve and become the most prestigious avian collector. Wingspan is a competitive engine-building board game with a very Zen nature about it. For anyone a fan of Terraforming Mars, Splendor, or Power Grid, this fits perfectly into the same gameplay type. Please note this event is intended for those who have never played before and there will be more events later for those familiar with the game. If there is a waitlist, please come by anyway in case of a no-show. Board Game. 2–7 players.
Minimum age: Teen (13+). Max players: 7. GM: David M
Rotunda 2
1–3 p.m.
1–3 p.m.
It’s 1878 on an Earth where elves, dwarves, and magic have always existed. In Centerville, Washington, a dragon has started raiding the local farms. Heroes are needed to find out what’s going on before someone gets hurt. Simple rules will be taught, and brick minifigures will represent the pre-generated player characters, using the Wizards & Wranglers setting of the Start Here role-playing game. 3–8 players.
Minimum age: Preteen (8+). Max players: 3–8. GM: Tim B
Rotunda 1
2–3 p.m.
2–3 p.m.
This is a short demo introducing new players to Pathfinder 2E. It does not give credit for Pathfinder Society. Pathfinder roleplaying game (2nd Edition). 1–6 players.
Minimum age: Preteen (8+). Max players: 6. GM: Aaron S
Rotunda 1
2:30–4 p.m.
2:30–4 p.m.
You’ve played the basic game, and now you want to see what else this game has to offer. Or maybe you’ve played with some of the expansions but want to try out the new Asia expansion. Come by, as the avian world has expanded, and utilize the best strategies for getting all the birds! For those familiar only with the base game, we can do a quick introduction to the expansions. If wait-listed, please stop by anyways in case of a no-show. Board Game. 2–7 players.
Minimum age: Teen (13+). Max players: 7. GM: David M
Rotunda 2
9–12 a.m.
9–12 a.m.
When your people arrived in this land a millennium past, they built underground strongholds. One fell to the red dragon Arnegax, its location lost in the mists of time. Arnegax has not been seen for a century, and now adventurers have found his dungeon. Who knows what ancient treasures it might hold? Simple rules will be taught, with brick minifigures representing the pre-generated player characters, using the Serpents & Strongholds setting of the Start Here role-playing game. 3–8 players.
Minimum age: Preteen (8+). Max players: 3–8. GM: Tim B