Get Ready to Match the Fannish
Stars!
Friday evening at Norwescon, fans
will get an opportunity to compete for prizes by answering simple
fill-in-the-blank questions. But this isn't a trivia contest, and
the "right" answer isn't necessarily "correct." It's Match Game
SF, the game where you fill in the ____ and can win prizes worth
more than $100! This is the third year that Match Game SF
host Kevin Standlee has presented this simple, silly, fun game at
Norwescon. He answered a few questions about the game for us.
Norwescon: What is
Match
Game SF?
Kevin:
Match Game is a
pretty simple game show, where the contestants simply have to figure
out how our six panelists have completed a fill-in-the-blank
question. A typical question might read, "The Starfleet admiral
said, 'Captain Kirk has the biggest ___ in Starfleet!'" Contestants
get one point for every panelist they match, and after two rounds,
the contestant with the most matches wins the game and goes on to
compete for a bonus round prize.
Norwescon: What are the
prizes?
Kevin: We're still lining up all of
our sponsors, but the bonus round prizes will include a membership
to the 2011 Westercon in San Jose, and a collection of the complete
Hammer's Slammers books from Night Shade Books. We hope to
also have a 2011 Norwescon membership and gift certificates from
Norwescon dealers, subject to sponsorship arrangements that we're
still discussing.
Norwescon: How did you think
up this game?
Kevin: I can't claim credit
for the original idea or even its current SF-nal incarnation.
Match Game was a popular game show in the 1970s and into the
early 1980s. Reruns still show regularly on GSN. It was a staple of
the afternoon shows where I grew up, and many people of my age (I
was born in 1965) remember host Gene Rayburn and regular panelists
like Charles Nelson Reilly, Brett Somers, and Richard Dawson. In
fact, Family Feud, hosted by Dawson, is a spin-off of
Match Game.
As far as the SF-themed version goes,
I encountered it at Westercon in Phoenix in 1992. A local group, The
Arizona Regional Doctor Who Interest Society (TARDIS;
http://members.cox.net/tardisaz/tardis.html) was running
this game, and I got involved as a contestant and later as a
panelist. Having been a regular viewer of the original game show, I
was enthusiastic about it, and the host gave me the group's question
cards.
Norwescon: How did you end up
hosting the games?
Kevin: The cards I picked up
in Phoenix sat around for a while as I had commitments to other
conventions, such as the 1993 and 1994 Worldcons, but a few years
later, I got the idea to start running the games, and several
conventions, including BayCon and the 2001 Worldcon in Philadelphia,
agreed to let me do so. Tom Galloway, active fan and real-world
game-show contestant (he was a contestant on the short-lived Fox
series Greed) ran the game show track at the Millennium
Philcon (2001 Worldcon), and that was probably our biggest show to
that time. The show at MilPhil was funny because half of our
panelists were from the UK and hadn't heard of the show until I told
them its British name, Blankety Blank, at which point they
started making jokes about Terry Wogan (the host for many years) and
Lilly Savage (a drag queen who hosted the show in a late-1990s
revival). My own interpretation of the host's role is closer to that
of Gene Rayburn, since that who I grew up watching.
After our initial successes at BayCon
and MilPhil, I kept getting asked to host the game, and I started
adding to it, making it more elaborate and more like the original
show.
Norwescon: What goes into
hosting the show?
Kevin: Over the years, we've
built up more and more material to make the show a bit flashier and
more like a stage version of the original show. As I first saw it,
it was a bunch of hand-written index cards. Now, we have a mini-set
with holders for the questions along with tent cards to manage the
scores. I even bought one of the long, skinny microphones that Gene
Rayburn used on the original show. Thank goodness for eBay! And
thank goodness I was able to get one of the relatively rare Sony
ECM-51A microphones, which were actually invented and patented by
Rayburn. I have to treat it carefully, because it's something of an
antique, but it does add quite a bit to the show's atmosphere to
have all of the props right. Besides, the extending microphone is
very useful when asking people for their answers.
Over the years, I've accumulated the
show's theme music and sound effects, and with the help of many
people, most notably my wife, Lisa Hayes, we've been able to put
together what I think is a fun and entertaining show.
Norwescon: What does Lisa
bring to the show?
Kevin: Lisa enjoys game shows
as I do, and she's our lead technician. She makes sure all of the
sound and music happens when it should, and she also usually
operates the bells and buzzers that tell you whether something is a
match or not. All of that is very important. For instance, one of
the signatures of Match Game is the "think" music that plays
while the panelists are answering the question turns out to be very
important for the flow of the show. If that music doesn't start as
soon as I read the question, within seconds the audience gets
nervous and sometimes they start humming the theme from "Jeopardy!"
That's a different show entirely!
Lisa and I are always looking at ways
to make the show work better. Lisa even has plans to build
electronic stations for the panelists that will re-create the score
displays of the original show. Through her video-production
business, Tsuki Systems, she's been accumulating equipment so that
today we can almost put on the show in any room where we can have a
small stage, some chairs and tables, power outlets, and an hour or
so to do the set-up.
Norwescon: Who else works on
the show?
Kevin: We have a number of
people who volunteer in various roles depending on where we've been
holding it, usually depending on whether they can make it to the
convention. Our Announcer at our previous shows at Norwescon has
been Jeffrey Hulten, who does an excellent job as our "Johnny Olson"
(a name that will be familiar to many game show buffs of the 1970s
and 80s). We also usually recruit a number of production assistants,
who help us set up the game gear, make sure audience members have
signed up as contestants, get prizes to the winners, and so forth.
One of our PAs, Bob Hole, became so good that I eventually
"promoted" him to Producer (none of us get paid for this, of course)
because when he was there, I never had to think about how the show
was going; I just had to host it, which to me is the fun part.
Norwescon: Is the show "family
friendly?"
Kevin: A lot of that is
subjective. The original show on which we're based was an afternoon
or evening game show, but the humor is clearly due to the many
double entendres. We can't "bleep" answers – it's a live show – but
we do typically encourage our panelists to keep it rating no more
than PG-13, at least until the mid-game break.
Norwescon: What happens at the
break?
Kevin: Assuming we have a long
block of time, we'll usually take a break after the third game and
then come back with the "Late Night" version of the show, where the
panelists are encouraged to answer questions without holding
anything back. This simulates how the original show was produced.
Typically they would shoot five episodes a day: three before lunch,
and two in the afternoon. Because it was not uncommon for liberal
amounts of adult beverages to be consumed in those long Hollywood
lunches, the panelists were thought to be a bit more free-wheeling
in their answers in the Thursday and Friday games.
Norwescon: How do people
become contestants?
Kevin: Audience members sign
up and we draw two contestants for each game from among those who
sign up. So if you want to "come on down" (to mix game shows for a
minute) you have to "sign on up."
Norwescon: Why should people
come to Match Game?
Kevin: Besides the chance to
win a fabulous prize, you mean? *laughs* Actually, our prizes are
only semi-fabulous, but I guarantee that nobody is a loser on
Match Game SF, and that everyone who appears on the show will
receive, at the minimum, a Lovely Parting Gift. But there's more
than just the prizes. Match Game SF is usually a very funny
game, which is funny in itself because I'm not a very funny person;
however, my whole job is to act as straight man for a gang of
lunatics – our panelists, who are the ones who make things a riot.
For Norwescon, I anticipate we'll see some of our "regulars" who
have been on past shows along with other panelists from the many
guests of Norwescon. It's a ton of fun and a great way to spend the
evening, and you might come away with a bunch of prizes as well.
I hope many people will join us and take their shot at winning.
Norwescon: How can people find
out more about Match Game SF?
Kevin: They can e-mail me at
kastandlee@gmail.com or
contact me via my LiveJournal,
http://kevin-standlee.livejournal.com/
-- I typically start talking about Match Game around a month
before any of our shows, and I'm always looking for more people to
help, including contributing questions and helping as production
assistants to make the show run smoothly.
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