RPGA Events at Norwescon 24


Living Force

Eye of the Sun Part 1: Cularin Presence
The Metatheran Cartel has maintained a presence in the Cularin system for years, but recently their presence has become much more… defined. Shipments have gone missing from several non-Cartel trading houses, and rumors point to some sort of conspiracy that threatens the well-being of the system and all her inhabitants. Are the citizens of Cularin ready to become the heroes they must be, to survive? A d20 Star Wars adventure for beginning Living Force PCs. Play before Eye of the Sun parts 2 and 3.

Eye of the Sun Part 2: Resistance Within
With the presence of the Metatheran Cartel established on Cularin, things continued to change on the rainforest world, and not for the better. People have been disappearing - not showing up for work, not coming home in the evening - and rumors abound. Since the heroes proved themselves by uncovering the Cartel's presence, maybe they can discover what is happening in the jungles outside Gadrin. A d20 Star Wars adventure for low-level Living Force PCs. Play after Eye of the Sun part 1 and before part 3.

Eye of the Sun Part 3: Revelation
Things grow steadily worse on Cularin as the Metatheran Cartel's heavy hand settles atop the locals. All smiles and promises, the Cartel seems to believe they are indestructible, that they have Cularin firmly in their grasp. Do you have what it takes to save Cularin from the offworld threat of the Cartel? A d20 Star Wars adventure for low-level Living Force PCs. Play after Eye of the Sun part 1 and 2.


Living City (WiRB)

Luck, Law and Life (WiRB 1)
Adventure synopsis TBA. An adventure for Living City PCs.

Dragon's Law (WiRB 2) (Master-level players only)
Almost home, you travel to the city of Procampur for the last leg of your journey and what appears to be the final piece to the puzzle that you have quested so long to solve. The Dark Queen however has other plans for your homecoming as she amasses her forces for a final strike. Part Six in the Cycle of Dragons Series. A D&D 3E adventure for Living City PCs, characters levels 1-10. This event is only open to master-level and higher RPGA members.

Cowboy Diplomacy (WiRB 3)
A merchant is concerned about the recent disappearance of his well-armed caravan. Can you find out what happened to them and save the deal? A D&D 3E adventure for Living City PCs, characters levels 5-12.

Swansong (WiRB 4)
Cancelled concerts and postponed poetry readings. Where have all the bards gone? A confusing augury reveals that sometimes a scalpel is more useful than a hammer. A D&D 3E adventure for Living City PCs, characters levels 1-8.

Halur a' Moradin (WiRB 5)
You are invited the to celebration to end all dwarven celebrations, but then the lights go out and when they come back on, someone is missing, something is missing, and the party is over. Part six of the Destiny of the Dwarves. A D&D 3E adventure for Living City PCs, characters of all levels.


Living Greyhawk

Kruknik
Disappearance of Merchant wagons is nothing new in the Duchy of Urnst. Maybe this time it's not due to machinations in Seltaren. Regional Adventure 1 for the Duchy of Urnst, for D&D 3E Living Greyhawk characters levels 1-2.

To Save The Scouring Wind
Compassion is a trait born only in those rare individuals who would choose to act on those who cannot act on behalf of themselves. Regional Adventure 2 for the Duchy of Urnst, for D&D 3E Living Greyhawk characters levels 1-8.

What Lies Beneath
The characters arrive in a small town to find an elaborate funeral where the guest of honor is staked and beheaded by villagers reeking of garlic. The graveyard is over run by who knows what kind of evil, and the last troupe to try cleansing the graveyard all mysteriously disappeared. A D&D 3E scenario adapted for the Duchy of Urnst, for Living Greyhawk characters levels 1-8.

Festival Knight
It's the Festival of the Fallen Knights! There'll be games, food, drink, and a morbid parade as the Flanaess remembers those who died to save it. Keep an eye out, though…you never know which monsters are simply wearing masks, and which are all too real. A D&D 3E scenario adapted for the Duchy of Urnst, for Living Greyhawk characters levels 1-6.

An Afternoon Outing (Two-Round Tournament)
Just another day on the road to the next town and hopefully, to your next adventure. A D&D 3E scenario adapted for the Duchy of Urnst, for Living Greyhawk characters levels 1-6. This is a two-round tournament.


Living Death

Heritage
The Society has learned that Elder Doctor had visited San Francisco, California in 1893 and is sending you to learn what trouble is brewing in the City by the Bay. Chinatown next stop! January 1894. This is Jade Lotus Series #6 and is suitable for any level of heroes. This adventure uses the new Masque of the Red Death d20 rules.


Classic D&D 3rd Edition

Do Me A Favor (RPGA Regional Championship) (Two-Round Tournament)
The King requires six seasoned adventurers for a dangerous mission. Unfortunately, those people have asked you for a little help… This is a two-round D&D 3E tournament. Characters provided. This is a two-round elimination event, where the winning players from the first round advance to the second round.

Black and White
A ruined merchant asks you to reclaim his family legacy, but at what cost? A D&D 3E adventure for characters of levels 6-8; characters provided.

Legacy of the Dark
The Company of the Empty Tankard is known for recklessness, but also for fearlessness. Now they are gone. Were they a little too reckless? Did they die to protect a secret? Are they even dead, or did they perhaps run off as deserters? Could they be prisoners in some dark dungeon? Someone wants to know, and puts you on their trail to find out. A D&D 3E adventure for characters levels 5-7, characters provided.

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